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Tuesday, March 6, 2007

Oops -- THQ & GW Announce "Warhammer 40K" MMO

Looks like I should read the actual text part of Penny Arcade, eh?

From the GameSpot interview with THQ's Kelly Flock and Games Workshop's Andy Jones:
Is there any concern at Games Workshop about creating a massively multiplayer online game that can gather a strong following without cutting into Warhammer Online's audience?

KF: I can't speak for Games Workshop, but based on the data we have seen at THQ, each franchise has its own, distinct following. Of course, 40,000 is the stronger of the two properties--I mean what could be better than a Grim Reaper beheading an Orkish Squiggoth?
Link.

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Monday, March 5, 2007

Penny Arcade "Warhammer 40K" MMO Comic

Oh my no god. As much as I'm looking forward to "Warhammer Online," a "Warhammer 40,000" MMO would be so very, very much cooler. Seriously, Mythic - I will work for FREE.

Look, I even made a 40K MMO thumbnail. I am just that retarded about it.

In the meantime, here's the Penny Arcade comic that got me all worked up.

Linkage.

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Wednesday, February 28, 2007

Solving the Healer Problem

Here's a cool blog post over at MMO Gaming about the Healer Problem, and how the folks at "Warhammer Online" are looking to solve it.

The Healer Problem (originally the Cleric Problem) dates all the way back from the earliest days of tabletop D&D. If your character can heal, then the rest of your group won't want you to do anything but heal. This is great for them, but can be mind-numbingly dull for you, the guy who plays the healer.
Being a “pure” healer will be an inefficient play-style based on how our careers are designed. The Warrior Priest, for example, builds Righteous Fury by dealing melee damage.... If the WP hangs back and just tries to use his baseline, non-fury abilities to act as a pure healer, he will suck like a diesel-fueled vacuum cleaner.

It will be impossible to “focus” on healing rather than damage, so players won’t be able to ignore combat healers in favor of “pure” healers because pure healers won’t exist.
Linky.

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Thursday, February 1, 2007

WoW Is A Rip-off Of "Warhammer Online," NOT The Other Way Around!

For some time now, I've been planning to write a post on this topic. This discussion thread on mmorpg.com nudged me into finally doing it.

I've been a gamer since the earliest days of anything that can properly be called "gaming." My first video game was Pong. My first computer was a TRS-80. My first role-playing game was “blue book” D&D. My first anime was Macross. I’m the original paleogamer.

I played all the great Games Workshop games; "Warhammer Fantasy Battle," Warhammer 40,000," "Space Hulk," "Blood Bowl," and "Talisman." "Chaos Marauders" is one of the greatest games of all time, and I still play it.

I've also followed the efforts of the Blizzard folks, who have yet to make a bad game. "Lost Vikings" 1 & 2, "Warcraft" 1-3, "StarCraft," "Diablo" 1&2, and "World of Warcraft." Hell, I even played "StarCraft: Ghost" at Blizzcon.

That said, I can assure all you young Padawan gamer n00bs that "Warcraft" is a direct and obvious rip-off of "Warhammer." I have been informed by a reliable source that in the beginning, this was intentional -- Blizzard and Games Workshop had an abortive relationship. But much if not most of the look, feel, and characterization of the "Warcraft" universe was at least inspired by the "Warhammer" universe.

Am I criticizing Blizzard in saying this? Nah. It's really not a big deal. It's all just a rip-off of Tolkien anyway. And Blizzard has certainly developed the "Warcraft" franchise into its own original, massive creative endeavor. The two legendaria have evolved in different directions; the "Warcraft" universe features serious storylines intermixed with light comedy and anachronisms, while "Warhammer" is noted for dark comedy in a grim and gritty world. At this point, saying that Azeroth is a ripoff of the World of Warhammer is just sniping.

What's annoying is when uneducated howards, munchkins, n00bs and trolls complain that "Warhammer Online" rips off "World of Warcraft." You know, because WoW was published first. Let's ignore the fact that each game is part of a legacy of games.

They also complain that WOAR's control scheme mimicks the WoW interface. No god, I should hope so! WoW has the best interface of any MMO I've played to date. Please, MMO publishers, steal WoW's interface. I'm begging you.

In conclusion, WoW is a great game, indeed my favorite game of the moment. But it's a rip-off of "Warhammer." And I am very much looking forward to "Warhammer Online."

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